Monday, 17 December 2012

I am very busy working on my dissertation as well as jumping between animation projects so there won't be much on here over the Christmas break. We will be up to our ears in production come January so I will have to make up for it then.

Tuesday, 11 December 2012

Saturday, 8 December 2012

Animation Production: Hook, Line & Stinker Character Modelling

So I got some feedback on the student model from Freddy and Seb on Friday. They were pleased with it but had some changes. I have made notes on the screenshots in photoshop to jog my memory. Me and Freddy decided not to elongate the arms any further as they would hang down to low when at his side. I will spend late Saturday and Sunday (I am working during the day) working on it so Teddy can begin to build the rigg on Monday. Admittedly this model has taken me slightly longer than it should have but I needed the experience as thats the only way i'm going to learn. Even tough I dont want to be a character modeller having those skills will come in handy.




Thursday, 6 December 2012

Animation Production Story Session

Last night I arranged a story feedback session with the third years to discuss and help each other with story changes. Not as many people turned as should have. I think this was because we always work towards Thursdays as thats when we see Helen I think they feel changing their story last minuet is

Orbit Strange:

Rules of Reality:
1) As he gets older gravitational pull grows stronger and radius grows larger. Stays constant once he reaches puberty.
2) Movement of object always based on circular orbit or spiral.
3) Weight?

Team Brainstorm:

Sam/ Sash,
Build sympathy over course of life
Personality: agoraphobic (watch bunny and the bull
Personality: anti-hoarder. has nothing in home
is on the news as a freak
start with suicide and show flashbacks of life
more extreme
Chid star
finds a love intrest with small head


Act 1:
Mr.Tibro/ Orbit Strage in the womb as a fetus.
In playpen at home, building blocks float around head
Primary school. Kids throwing paper airplanes at him, its flies around his head
Secondary school/ College. No girls like him.
University.
First date. Cinema with girlfriend his head blocks projector and audience throw food at him.
Snow ball fight. Christmas
He falls back into the snow

Act 2 pt 1:
he falls back into his bed sheets and closes his eyes
alarm clock beeps. hand slams down to stop it.
he is a middle aged man living alone
He wakes up and we see his daily routine...
He uses toilet and his wees orbits around his head
breakfast bowl, cereal and milk float around his head as he walks into the kitchen

Act 2 pt 2:
Jobs

Act 2 pt 3:

Act 3:
end: Mr.Tibro "I'm Orbit Strange"


Hook, Line & Stinker:



We also came up with the idea of interesting 2D Transition for the background of the opening montage (act 1) here are some 2D Transition Examples:



Infinitus Artificium:

narrative vs abstract
relations between characters
staging/ environment used to tell story/ enhance emotion


Wednesday, 5 December 2012

Hook Line & Stinker:
screenshots of maya model
sent to stu

Spanish guitarist
alternate composing:
Oggeymen
Vagabonds & The Box
students

Infinitus Artificium:

No motion capture until January.




Stipped StripesL
Created by: Jens Meisner. Choreographer/ Dancer: Katie Dale-Everett


Saturday, 1 December 2012

Animation Production: Look Development

Most of my posts have been about Production and Producing so its rare for me to look into any aspect much deeper. I spoke to Seb on Friday about lighting for Hook, Line & Sinker (HLS) and we are both looking forward to it. Most of our strengths will come to fruition next term when we hit the ground running I can promise you that. 

I am confident the story will come together but I think we need to look at this more as HLS has potential to be a great looking film.  Yes we will obviously be using a linear lighting workflow. Having spoken to Olly and still feeling the burn of the Animated Exeter Ident this has to be done.

I have been thinking about the Look Development for HLS more specifically lighting, lenses, focal length and cameras in Maya as well as watching a lot of films set as see this weekend. I found very good post on Reverse Key Lighting that we can consider using. Its going to be a mix of it looking and getting the fastest possible render times out of it. 

Below are some screenshots of movies either set at sea or with scenes at sea...

The Perfect Storm (2000):








King Kong, 2005 (Boat Scene):





Interior Light: warm, yellow, orage. Exterior Light: cold, blue, white

Interior Light: warm, yellow, orage. Exterior Light: cold, blue, white