Hook, Line & Stinker Progress Meeting Minutes
Date: Tuesday 25th June 2013
Time: 10:00am - 11:30am
In Attendance:
Omari McCarthy
Sebastian Braende
Agenda:
Water Simulation
Modelling
Texturing
Rigging
Animating
Lighting/ Color Scripts
Rendering
Compositing
Action Items:
Production:
- get availability working hours of individuals/ teams
- negotiate deadline with individuals/ teams
Water Simulation:
- Adopt realistic lighting (http://omaritheanimator.blogspot.co.uk/2013/06/water-simulation-in-cgi-animated-films.html)
- use Josh Bainbridge’s Houdini/ Maya solution
- Water simulation test renders (Seb)
- Seb to retrieve file off Omari
- Compositors Toolkit water splashes (Omari)
- Water deformation waves, maya ocean shader (Teddy)
- Water Team: Josh, Connor, Teddy
Modelling:
- All modelling complete
- Remove flag complete from boat model.
Texturing:
- specular maps for characters/ anisotropic shader? (Omari)
- batch clothes textures. pull down exposure (Omari)
- texture inner mouths of all three characters (Phoebe)
- save down all textures on per-shot bases
Animation:
- Freddy & Luke as lead animators
- what shots are complete?
- what shots need re-animating?
- simplified animation style for murman
Backgrounds:
- sky background to be painted. How many? (Phoebe)
- Nuke 3D Card workflow test (documentation for compositors)
Lighting:
- No lighting until color script complete
- detailed color script of entire film (Phoebe Herring)
- create small lighting team; Omari, Nick, Jake, Freddie, Teddy
Rendering:
- render bible/ documentation (omari)
- 13 shots rendered out 61 (3 omitted from edit because of quality/ mistakes)
Compositing:
- send seb old render/ compositing bible (Omari)
- composite bible/ documentation, details for eyes (Seb)
- create small comp team; Seb, Omari,
Shot Tracking:
what needs to be re-rendered for each shot?
Edit:
shot count added to animatic (Ben Wardle)
shot count added to animatic (Ben Wardle)