Wednesday, 8 May 2013

Hook, Line & Stinker: Lighting & Compositing Challenges


Screen Shot 2013-05-09 at 01.39.08
82 shot. 14 rendered. 10 being animated.

I've been having issues breaking shots down into render passes for easy composting. Because of the way the characters and environment overlap it can be a bit of a nightmare. I have learn't a lot but its taking me away from my producer duties more than I would like to admit.
scn04_sh16_v25_test_render3

scn04_sh16_v25_test_render4

scn04_sh16_v25_test_render5
I have had to spend a bit of time fixing some issues. Because of rig updates the animation can be off a little.

Thursday 9th May 2013
Capture

scn03_sh08_v26_test1
This shot will look great when its done because of the deep staging. But the renders layers are chaos.
scn05_sh28_v11_test
I have not quite found the right look for the overcast, storm look. *gulp*

scn05_sh29_v5_test
 

Monday, 29 April 2013

Hook, Line & Stinker Lighting

Capture

"Do you realise what you've done!?"

scn05_sh18a_test_render_3

scn05_sh18a_test_render_2

scn05_sh18a_test_render_1

I will have to re-render the eyes and mouth as the textures on these are not correct.


Screen Shot 2013-04-30 at 02.12.35

Saturday, 27 April 2013

Hook, Line & Stinker: Shot Lighting


scn02_sh06a_v5_mayaviewport

scn01_06a_rendertest_2
hls_scn01_sh03_v19_test2

hls_scn02_sh07_test4
sc_1_sh_2b_rendertest_1


Work In Progress. 
This is not the final product but gives you an idea of what we are aiming for.

Hook, Line & Stinker: Lighting & Look Development

Lighting & Look Development: Boat


boat_daylight_test

boat_sunset_test

boat_turntable_daylight.001

Boat_Turntable_Sunset.001

boast_sunset_NK_comp


Lighting & Look Development: Son


son_closeup_color_test

upper_full.001 

son_fullbody_day.001 

upper_body.001