One thing i discussed with the team was standardisation. When we began to storybard in flash and began to hear files we soon realised we had all been working in different versions.
File Format: Quicktime
Frame rate: 25fpf
We have been working on the animatic this week and finalising some of the storyboard shots at the same time.
where we go from here
In Andy's Animation Production lecture he went over the importance of the Animatic. The animatic does not have one specific purpose, this is why it is so important. It is to convey the feel of the film, help work out timing, fix continuity errors, test scratch track/ sound design, layout and staging, and is often used in industry as a way of pitching/ presenting an idea. He showed us the animatic of an digital 2D animated short called 'Hey Bully followed by the final piece. Andy also gave us a 'camera shot cheat sheet' handout, that had an illustration and description of commonly used shots in filming. I knew most of them anyway and had use the same if not similar description in out script before storyboarding.
Moving things Forward:
Present possible colour palettes in whatever medium
Begin color script from storyboards: http://tinyurl.com/7z7uhyw
Begin to create texture library on dropbox
Work with Omari to develop birds eyes overview of entire environment, for camera placements/ backgrounds etc.
Present development of characters
Look into sculptural qualities hw characters work in 3d space
work with kirsty to decide on visual style; character, props, etc.
poses and expression sheet;
finish storyboards >> get regular feedback from team
Animatic >>get regular feedback from team
Begin production bible in indesign (see dropbox for details)
practice drawing children if you have spear time.
meeting monday at 11am in spoons just to go over work to show for thursdays presentation.