When I mentioned this Helen she asked me why I has written it as 22mins. I tried to justify the amount of content I have for the show and being able to fit it into a 22min gap. After the session I realised she was talking around the subject. Why would you have a 22min episode for a channel that does not have commercial breaks? CBBC are more likely to show 29mins or two 14min episodes back to back to ill the half hour gap.
In am also having my pre-production team looking at the Shane Pringmore, Visual Development artists for Coraline, and Tony Merrithew, a character design for Coraline who worked in sculpture first.
When I brought up the potential for Multiplatform and Transmedia potential they did not seem to care. This may be because my story was not in place but I have a feeling that even when it is they do not want to hear this from a student. I may consider leaving this out for the final pitch depending on who we are pitching too.
These UPS points are fine for now but they need to be more about character and story. I also need to memorise these things and now say them.
There were several other presentations I has my eye on. The "Tidal Grip" product of Lauren Prior Smith & Sophie Graham's creation seemed interesting. They are making four different 30 second spots that promote the major selling points of the project which I want to work on as they may be combining live action with CGI.
Only myself, Lydia and Lauren turned up to Rosa's feedback sessions today. I expressed some of my concerns with the project and Lydia brought up hers about employment on leaving university. Rosa told us how she got started and gave us bits of advice which i am very grateful for. The key think i take from thought is: "win an award." I would love to and I think my piece has potential to
I have only had a few chats with Rosa but I really like her. I am slightly disappointed she will not be here for the rest of the year but I wish her all the best.